Posts Tagged ‘philly’

Philly Game Jam 2011: Duck It!

Posted on May 9th, 2011, by Jordan Santell

We did the third Philly Game Jam over the weekend, which is pretty much a 45-hour game development competition. We were given the theme “mothers” and began to conceive and develop our beautiful creation: Duck It! We also earned the WTF! Award, which is, let’s be honest, the best award ever. You play as a [...]

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Cipher Prime’s “Fractal” goes live!

Posted on May 26th, 2010, by Jordan Santell

Local Philly badasses Cipher Prime‘s latest game, Fractal goes live today! The follow up game to their wildly successful Auditorium, Fractal is a.. well, I’ll let them describe it as “A fierce intersection of fractal gameplay, dynamic audio, and kaleidoscopic visuals, Fractal is the new musical puzzle experience from Cipher Prime. Combo, chain, and cascade [...]

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Philly Start-Ups

Posted on April 28th, 2010, by Jordan Santell

Space Whale Andrew Aversa was recently interviewed about the booming start-up community in Philadelphia, along with Burst Online‘s Damon Alberts on the Philadelphia Videogame Growth Initiative, and many other entrepreneurs by the Philly Daily news. Read the article for Philly luvluv!

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Space Whale BadDudes stepping up to the IGDA

Posted on February 12th, 2010, by Mike Worth

Boldly going where no Galactic Beluga has gone before… You folks may not know this, but Philly is not exactly a hotbed of game development. When the total number of developers in every Philadelphia studio can’t fill a motivational speaker’s keynote room (sorry, Avish!), you know it’s an “intimate” industry. And yet, maybe because of [...]

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Space Whale Studios in IGDA Perspectives, January 2010

Posted on January 16th, 2010, by Jordan Santell

This month’s IGDA Perspectives eNewsletter has an article from the Philly Game Jam Coordinator, Dan Hettrick of IPKeys, about the intense 48-hour event that Space Whale Studios, as well as a handful of other teams and studios, competed in. Game developers are simply the greatest people in the world. If you ever doubt that for [...]

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