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<channel>
	<title>Space Whale Studios</title>
	<atom:link href="http://www.spacewhalestudios.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spacewhalestudios.com</link>
	<description>Philadelphia Game Development</description>
	<lastBuildDate>Mon, 09 May 2011 17:20:25 +0000</lastBuildDate>
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		<title>Philly Game Jam 2011: Duck It!</title>
		<link>http://www.spacewhalestudios.com/2011/05/philly-game-jam-2011-duck-it/</link>
		<comments>http://www.spacewhalestudios.com/2011/05/philly-game-jam-2011-duck-it/#comments</comments>
		<pubDate>Mon, 09 May 2011 17:20:25 +0000</pubDate>
		<dc:creator>Jordan Santell</dc:creator>
				<category><![CDATA[other STUFF]]></category>
		<category><![CDATA[duckit!]]></category>
		<category><![CDATA[gamejam]]></category>
		<category><![CDATA[philly]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=332</guid>
		<description><![CDATA[We did the third Philly Game Jam over the weekend, which is pretty much a 45-hour game development competition. We were given the theme &#8220;mothers&#8221; and began to conceive and develop our beautiful creation: Duck It! We also earned the WTF! Award, which is, let&#8217;s be honest, the best award ever. You play as a [...]]]></description>
			<content:encoded><![CDATA[<p>We did the third Philly Game Jam over the weekend, which is pretty much a 45-hour game development competition. We were given the theme &#8220;mothers&#8221; and began to conceive and develop our beautiful creation: <em>Duck It!</em></p>
<p>We also earned the <a href='http://twitpic.com/4v8lda' title='WTF Award'>WTF! Award</a>, which is, let&#8217;s be honest, the best award ever.</p>
<p>You play as a mother duck trying to reach her young and barf pixels on to them. It&#8217;s procedurally-generated, uses HTML5/JS and BLAST PROCESSING!</p>
<p>So <a href='http://www.spacewhalestudios.com/duckit' title='Duck It!'>CHECK IT OUT.</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Square Enix Music Interview With zircon</title>
		<link>http://www.spacewhalestudios.com/2011/04/square-enix-music-interview-with-zircon/</link>
		<comments>http://www.spacewhalestudios.com/2011/04/square-enix-music-interview-with-zircon/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 04:38:47 +0000</pubDate>
		<dc:creator>Andrew Aversa</dc:creator>
				<category><![CDATA[press]]></category>
		<category><![CDATA[return all robots!]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=328</guid>
		<description><![CDATA[This was a really fun Q&#038;A by the good people at Square Enix Music Online. We discussed the contrast between writing original albums and scoring video games, as well as how I met my wife through video game music, my approach to the Return All Robots! soundtrack, and my music production setup. Definitely check it [...]]]></description>
			<content:encoded><![CDATA[<p>This was a really fun Q&#038;A by the good people at <a href="http://www.squareenixmusic.com/features/interviews/andrewaversa.shtml">Square Enix Music Online</a>. We discussed the contrast between writing original albums and scoring video games, as well as how I met my wife through video game music, my approach to the <a href="http://www.returnallrobots.com">Return All Robots! soundtrack</a>, and my music production setup.</p>
<p>Definitely <a href="http://www.squareenixmusic.com/features/interviews/andrewaversa.shtml">check it out</a> if you&#8217;re interested in a behind-the-scenes look at the life of a professional composer and producer. Square Enix Music Online has a ton of other great features too, including interviews with numerous famous Japanese game composers like Yuzo Koshiro (a personal hero, composer to Streets of Rage and many others.)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Return All Robots is Good for Brains!</title>
		<link>http://www.spacewhalestudios.com/2011/03/return-all-robots-is-good-for-brains/</link>
		<comments>http://www.spacewhalestudios.com/2011/03/return-all-robots-is-good-for-brains/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 21:51:48 +0000</pubDate>
		<dc:creator>Aaron Chapin</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[return all robots!]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=315</guid>
		<description><![CDATA[On March 3rd, some of Drexel University&#8216;s best and brightest students competed in the robo-arena, with Return All Robots as the battleground! Sponsored by Drexel&#8217;s IEEE Student Branch, the competitors were given a set period of time, and let loose upon fresh installs of the game. Whomever completed the most levels within that time would [...]]]></description>
			<content:encoded><![CDATA[<p>On March 3rd, some of <a href="http://www.drexel.edu/">Drexel University</a>&#8216;s best and brightest students competed in the robo-arena, with <a href="http://www.returnallrobots.com/">Return All Robots</a> as the battleground! Sponsored by Drexel&#8217;s IEEE Student Branch, the competitors were given a set period of time, and let loose upon fresh installs of the game. Whomever completed the most levels within that time would be crowned the victor!  The competition was fierce, with several students even discovering the hidden SECRET LEVELS that had NEVER BEEN ANNOUNCED HERETOFORE!</p>

<a href='http://www.spacewhalestudios.com/2011/03/return-all-robots-is-good-for-brains/img_20110303_161315/' title='Drexel Students Race to Return All Robots!'><img width="150" height="150" src="http://www.spacewhalestudios.com/wp-content/uploads/2011/03/IMG_20110303_161315-150x150.jpg" class="attachment-thumbnail" alt="Drexel Students Race to Return All Robots!" title="Drexel Students Race to Return All Robots!" /></a>
<a href='http://www.spacewhalestudios.com/2011/03/return-all-robots-is-good-for-brains/img_20110303_162658/' title='Hidden Level Lobby!'><img width="150" height="150" src="http://www.spacewhalestudios.com/wp-content/uploads/2011/03/IMG_20110303_162658-150x150.jpg" class="attachment-thumbnail" alt="Hidden Level Lobby!" title="Hidden Level Lobby!" /></a>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Return All Robots! Has Launched!</title>
		<link>http://www.spacewhalestudios.com/2010/12/return-all-robots-has-launched/</link>
		<comments>http://www.spacewhalestudios.com/2010/12/return-all-robots-has-launched/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 21:58:18 +0000</pubDate>
		<dc:creator>Jordan Santell</dc:creator>
				<category><![CDATA[return all robots!]]></category>
		<category><![CDATA[ocremix]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=293</guid>
		<description><![CDATA[Ladies and gentlemen, with only 8 days left in the year, after 12 months, we&#8217;ve finally finished Return All Robots! and published it on Xbox Live Indie Games and PC through our beautiful friends at Cipher Prime! It&#8217;s been an awesome journey, and wouldn&#8217;t have been possible if everyone on the team didn&#8217;t crank out [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://marketplace.xbox.com/en-US/Product/Return-All-Robots/66acd000-77fe-1000-9115-d8025855073c' title='Return All Robots! for the Xbox 360'><img src="http://www.returnallrobots.com/img/rarboxart_xbig.jpg" class="alignright" alt="Return All Robots! on Xbox Live Indie Games" /></a> </p>
<p>Ladies and gentlemen, with only 8 days left in the year, after 12 months, we&#8217;ve finally finished <a href="http://www.returnallrobots.com">Return All Robots!</a> and published it on <a href='http://www.returnallrobots.com/play.php' title='Return All Robots!'>Xbox Live Indie Games and PC</a> through our beautiful friends at <a href='http://www.cipherprime.com' title='Cipher Prime'>Cipher Prime</a>!</p>
<p>It&#8217;s been an awesome journey, and wouldn&#8217;t have been possible if everyone on the team didn&#8217;t crank out 110%, as cliche as that sounds. Thanks to everyone who&#8217;s tested it and given us feedback, encouragement, advice and beer. You guys rock.</p>
<p>Now, seriously, go over to <a href='http://www.returnallrobots.com' title='Return All Robots!'>www.returnallrobots.com</a> and check out the game, tell us what you think, and grab the <a href='http://www.returnallrobots.com/media.php'>soundtrack for free</a> (or the deluxe version if you love us)! With your continued support, we hope we can keep doing this and blow your mind for our next endeavour.</p>
<p>Yours truly,<br />
xoxo,<br />
J</p>
<p><i>From returnallrobots.com:</i><br />
<a href='https://store.cipherprime.com/games/returnallrobots' title='Return All Robots! for the PC'><img class="alignright" src="http://www.returnallrobots.com/img/rarboxart_pc.jpg" alt="Return All Robots! on Windows" /></a> </p>
<p><i>Return All Robots!</i>, the debut release from Philadelphia-based game developer <a href='http://www.spacewhalestudios.com' title='Space Whale Studios'>Space Whale Studios</a>, is an action-puzzle game for the Xbox Indie Games and PC platforms. The player takes the role of &#8220;The Intern&#8221;, a hapless, green-haired recruit at a major technology corporation as he is caught in the middle of a mysterious disaster that has unleashed hundreds of robots throughout the facility.</p>
<p>Armed with only a remote control, the Intern must rescue the good robots while avoiding (or destroying!) the bad ones in over 45 levels with hazards and obstacles ranging from liquid nitrogen, lava, conveyor belts, tesla coils and acid to ice blocks, laser turrets, deadly fans and more.</p>
<p>The blend of old-school gameplay inspired by classics like Lemmings and Bomberman with modern twists and depth will instantly resonate not only with retro gamers, but casual players and hardcore puzzler fans alike. Each level offers a multitude of solutions, and in-game stat tracking constantly challenges players to create more efficient (or more destructive) approaches to every puzzle.  </p>
<p>With an 80&#8242;s kitsch art style, electro-pop soundtrack and light-hearted story, <i>Return All Robots!</i> fills you with nostalgia you never knew you had!</p>
<p>	<object width="576" height="346"><param name="movie" value="http://www.youtube.com/v/pu0q9e5c2F0?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pu0q9e5c2F0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Trailers, 8static, Minecraft skins?</title>
		<link>http://www.spacewhalestudios.com/2010/10/trailers-8static-minecraft-skins/</link>
		<comments>http://www.spacewhalestudios.com/2010/10/trailers-8static-minecraft-skins/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 06:29:28 +0000</pubDate>
		<dc:creator>Jordan Santell</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[return all robots!]]></category>
		<category><![CDATA[8static]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=283</guid>
		<description><![CDATA[Super ultimate post. Get ready for the Return All Robots! epic trailer. Also, Andrew made a video showing off the gameplay without all that razuhmuhdaz and epic-movie-trailer-guy-voice: So close to being finished! We were also luckily enough to have a chance at showing off our game and talking a bit about ourselves at the monthly [...]]]></description>
			<content:encoded><![CDATA[<p>Super ultimate post. Get ready for the Return All Robots! epic trailer.<br />
<object width="576" height="346"><param name="movie" value="http://www.youtube.com/v/i66phL2i8uA?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/i66phL2i8uA?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
<p>Also, Andrew made a video showing off the gameplay without all that razuhmuhdaz and epic-movie-trailer-guy-voice:</p>
<p><object width="576" height="346"><param name="movie" value="http://www.youtube.com/v/yoKt28ltMm0?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yoKt28ltMm0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
<p>So close to being finished! We were also luckily enough to have a chance at showing off our game and talking a bit about ourselves at the monthly Philly chiptunes dance party extravaganza, <a href="http://www.8static.com">8static</a>! Got some new players interested, great feedback, and rocked out to <a href="http://georgeandjonathan.com/">George and Jonathan&#8217;s</a> cover of one of our tunes, which we&#8217;ll upload soon and you will subsequently have your face melt into pixels, promise.<br />
<a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/10/jandg.jpg" rel="lightbox[283]"><img src="http://www.spacewhalestudios.com/wp-content/uploads/2010/10/jandg-300x168.jpg" alt="" title="George and Jonathan" width="300" height="168" class="aligncenter size-medium wp-image-284" /></a></p>
<p>Also, Aaron is a badass and made a Minecraft skin of our intern? Interested?<br />
<a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/10/intern.png" rel="lightbox[283]"><img src="http://www.spacewhalestudios.com/wp-content/uploads/2010/10/intern.png" alt="" title="Intern Minecraft Skin" width="64" height="32" class="aligncenter size-full wp-image-285" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Return All Robots! Teasers</title>
		<link>http://www.spacewhalestudios.com/2010/09/return-all-robots-teasers/</link>
		<comments>http://www.spacewhalestudios.com/2010/09/return-all-robots-teasers/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 05:35:10 +0000</pubDate>
		<dc:creator>Jordan Santell</dc:creator>
				<category><![CDATA[return all robots!]]></category>
		<category><![CDATA[teasers]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=275</guid>
		<description><![CDATA[Hey guys! We recently shot a series of trailers with Electric Palm Tree for Return All Robots! coming out next month! So check them out, spread the word, and if you dig it, subscribe and we&#8217;ll keep it up! Check out RAR! in the weeks to come! Keep in mind, robots are no laughing manner.]]></description>
			<content:encoded><![CDATA[<p>Hey guys! We recently shot a series of trailers with <a href="http://www.electricpalmtree.net/">Electric Palm Tree</a> for Return All Robots! coming out next month! So check them out, spread the word, and if you dig it, <a href="http://www.youtube.com/user/spacewhalestudios">subscribe</a> and we&#8217;ll keep it up! Check out RAR! in the weeks to come! Keep in mind, <em>robots are no laughing manner</em>.</p>
<p><object width="576" height="346"><param name="movie" value="http://www.youtube.com/v/ltf53MMRg2I?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ltf53MMRg2I?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
<p><object width="576" height="346"><param name="movie" value="http://www.youtube.com/v/DB5BvUIGa3E?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DB5BvUIGa3E?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
<p><object width="576" height="346"><param name="movie" value="http://www.youtube.com/v/8s0SSVt0bcU?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8s0SSVt0bcU?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
<p><object width="576" height="346"><param name="movie" value="http://www.youtube.com/v/kivE-MxTLGc?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kivE-MxTLGc?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
<p><object width="576" height="346"><param name="movie" value="http://www.youtube.com/v/KoZmayKEs8w?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KoZmayKEs8w?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>First Look at Return All Robots! and Remix Contest!</title>
		<link>http://www.spacewhalestudios.com/2010/09/first-look-at-return-all-robots-and-remix-contest/</link>
		<comments>http://www.spacewhalestudios.com/2010/09/first-look-at-return-all-robots-and-remix-contest/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 03:32:52 +0000</pubDate>
		<dc:creator>Jordan Santell</dc:creator>
				<category><![CDATA[return all robots!]]></category>
		<category><![CDATA[ocremix]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=264</guid>
		<description><![CDATA[Since we&#8217;ve only had two live events (at Betascape and IGDA Philadelphia), we&#8217;ve had many people who&#8217;ve been interested in what we&#8217;ve been up to and the progress on our game but were unable to catch us when we set up shop, so we made a quick video of walkthroughs for two of our levels [...]]]></description>
			<content:encoded><![CDATA[<p>Since we&#8217;ve only had two live events (at Betascape and IGDA Philadelphia), we&#8217;ve had many people who&#8217;ve been interested in what we&#8217;ve been up to and the progress on our game but were unable to catch us when we set up shop, so we made a quick video of walkthroughs for two of our levels so people can check out the basic idea of the gameplay of Return All Robots! Check it out (and subscribe to the channel!)</p>
<p><object width="576" height="346><param name="movie" value="http://www.youtube.com/v/Bpsydm5p0-s?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Bpsydm5p0-s?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="576" height="346"></embed></object></p>
<p><center><img src="/aux/rarremixcontest.png" alt="Return All Robots! Remix Contest" /></center><br />
Andrew Aversa (<a href="http://zirconmusic.com" title="zircon music">zircon</a> in the OCR circles) set up a remix contest on <a href="http://www.ocremix.org" title="OverClocked Remix">OverClocked Remix</a> looking for submissions to put remixes on the RAR! OST. <a href="http://ocremix.org/forums/showthread.php?p=714528" title="Return All Robots! Remix Contest">Check out the post</a> on OCR and contribute or listen to some tunes in a few weeks! Looking forward to see what these guys come up with!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Artscape Recap!</title>
		<link>http://www.spacewhalestudios.com/2010/08/artscape-recap/</link>
		<comments>http://www.spacewhalestudios.com/2010/08/artscape-recap/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 23:59:49 +0000</pubDate>
		<dc:creator>Jordan Santell</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[artscape]]></category>
		<category><![CDATA[baltimore]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=238</guid>
		<description><![CDATA[Well, Baltimore rocked. We set up shop in the Betascape booth and had somewhere between 150 and 200 people play our game and give us awesome feedback. Our purpose there was pretty much to get our name out and see what people thought who&#8217;ve never played our game and don&#8217;t even know us. In addition [...]]]></description>
			<content:encoded><![CDATA[<p>Well, Baltimore rocked. We set up shop in the Betascape booth and had somewhere between 150 and 200 people play our game and give us awesome feedback. Our purpose there was pretty much to get our name out and see what people thought who&#8217;ve never played our game and don&#8217;t even know us. In addition to finding out what parts of our game were fun and which parts were not fun, or even frustrating, we also got several stamps of approval that we were on the right path whenever someone would sit down and play for 30 minutes. &#8220;One more level, Mom!&#8221;</p>
<p><a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/38221_10150218865885232_309291475231_14018682_3965199_n.jpg" rel="lightbox[238]"><img class="alignnone size-thumbnail wp-image-256" title="Betascape 2010" src="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/38221_10150218865885232_309291475231_14018682_3965199_n-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/38774_10150218869280232_309291475231_14018734_1214538_n.jpg" rel="lightbox[238]"><img class="alignnone size-thumbnail wp-image-255" title="38774_10150218869280232_309291475231_14018734_1214538_n" src="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/38774_10150218869280232_309291475231_14018734_1214538_n-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/38774_10150218869285232_309291475231_14018735_4723200_n.jpg" rel="lightbox[238]"><img class="alignnone size-thumbnail wp-image-254" title="38774_10150218869285232_309291475231_14018735_4723200_n" src="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/38774_10150218869285232_309291475231_14018735_4723200_n-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Kids were laughing and cheering, some significant others stormed away when their partner wouldn&#8217;t stop playing, and there was some mad shit-talking going on during the multiplayer. And over a hundred email sign-ups to be notified when the game launches. I couldn&#8217;t be happier! <a href="http://www.facebook.com/album.php?aid=469702&#038;id=309291475231">Mad pix too</a>.</p>
<p><em>Gamer: &#8220;So why are you guys called Space Whale?&#8221;<br />
Me: &#8220;Well, what&#8217;s cooler than a Space Whale, hm?&#8221;<br />
Gamer: &#8220;..A Space Whale with an axe.&#8221;</em></p>
<p>One of the best parts of this event was how much data we pulled in about people playing our game. While Zynga’s obsession with metrics to dictate their game design might draw a lot of hate from other developers, metrics can (in moderation) be very useful to a small company like Space Whale. That’s why we recorded as much information as we could while people played the beta version of Return All Robots! I&#8217;d like to share our findings here, as they provided us some excellent insight that will help refine our game for its final release. Check out the info that Andrew compiled!</p>
<p><span id="more-238"></span></p>
<p>First, an overview of the data we collected:</p>
<p>•	A total of 114 people tried the game, and from this group, 37% joined our mailing list<br />
•	Of the 76 people whose gender we recorded, 22% were female and 78% were male<br />
•	We gathered specific behavioral/gameplay data on 96 people<br />
•	The average age of people who played our game was nearly 22, with the youngest person being 4 and the oldest 54<br />
•	The platform used was roughly even, with 42% playing on PC and 58% on Xbox 360</p>
<p>This stuff wasn’t too surprising, though it is important to remember that our sample wasn’t perfect given that we were only ‘testing’ the people who go to ArtScape, a demographic in and of themselves. However, it seems reasonable that about three quarters of our players would be male, with the average age being on the low side of ‘adult’ and most being ambivalent about the platform. More on this later, though!</p>
<p>A primary goal of ours was to get feedback on our level design thus far and help determine if our difficulty curve is reasonable. The statistics below were derived from the 96 people that we specifically monitored. Any single player statistics exclude those who did not play the single player mode.</p>
<p><strong>Levels Completed (% of Single Player Pool)</strong></p>
<p><a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/SWS-Levels-Completed.png" rel="lightbox[238]"><img class="aligncenter size-full wp-image-243" title="SWS Levels Completed" src="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/SWS-Levels-Completed.png" alt="" width="770" height="361" /></a></p>
<p>• 97% of the pool completed, at a minimum, the first tutorial, while 3% skipped the tutorials to play the levels<br />
• 60% completed all three tutorials, while 28% completed only two and 9% only one<br />
• A mere 8% of people defeated the first four levels (all of whom had played each tutorial) &#8211; nobody completed the entire game<br />
• About 3% beat only three of the first four levels, 9% beat only two and 7% beat only one<br />
• 2% completed all three advanced levels – interestingly, one of these individuals did not play the normal levels at all, and the other completed ¾<br />
• 8% beat only one advanced level – everyone that tried had done all the tutorials and at least one of the standard levels. Most of this group had beaten all of the standard levels<br />
• In total, about 31% of people beat at least one non-tutorial level<br />
• 16% of players tried the multiplayer mode – only 6% of players tried both multiplayer and single player, and thus 10% played only multiplayer</p>
<p>This data was particularly interesting. It seemed as though our difficulty curve was a bit more challenging than we initially thought. Some of the mechanics that we clearly understood, such as the robots’ inability to move if they are called at diagonals, were confusing to players. We found that people tended to die more than we had hoped, not by losing the puzzle itself (manipulating the robots), but rather by colliding the player character with ‘death tiles’.</p>
<p>The disparity between the people who really got into single player and the people who played multiplayer was a little surprising. Nobody that did well in the single player mode played multiplayer, and in fact the people that were engrossed in multiplayer hardly played any single player at all. This perhaps shows that the multiplayer mode we designed attracted a different demographic than our single player puzzles.</p>
<p>Demographics were something we wanted to learn more about in general, so viewing some of the above data with player age as a filter yielded further thought-provoking results:</p>
<p><strong>Player Age Distribution</strong></p>
<p><a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/SWS-Player-Age-Distro.png" rel="lightbox[238]"><img class="aligncenter size-medium wp-image-241" title="SWS Player Age Distro" src="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/SWS-Player-Age-Distro-300x197.png" alt="" width="300" height="197" /></a></p>
<p>• 14% of players were under 12. Everyone in this group completed at least one tutorial, and the majority completed all three tutorials. Nobody in this bracket played the multiplayer mode<br />
• 17% of players were 12-17. Again, the majority completed all three tutorials, but unlike the youngest group, several individuals played multiplayer, and a small percentage only played multiplayer<br />
•  61% comprised the magical 18-35 bracket, and thus the widest spread of player behaviors occurred here. The vast majority of players in the total pool who played multiplayer resided in this age bracket<br />
• 8% of players were above 35. This group was decided least-engaged, with nobody completing all three tutorials or even a single non-tutorial level – however, many players from this bracket were self-proclaimed “non-gamers”<br />
• Nobody over 30 completed all the tutorials and standard levels. Of the group that did, the majority were under 18<br />
• 26% of the group that completed at least one non-tutorial level were under 12<br />
• Nobody under 10 or over 30 completed any advanced levels, but the majority that beat at least one were under 18</p>
<p><strong>Email Signup Distribution (by Age)</strong><br />
<a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/SWS-EMail-Signup-Distro.png" rel="lightbox[238]"><img class="aligncenter size-medium wp-image-242" title="SWS EMail Signup Distro" src="http://www.spacewhalestudios.com/wp-content/uploads/2010/08/SWS-EMail-Signup-Distro-300x194.png" alt="" width="300" height="194" /></a></p>
<p>• Of the people that signed up for our mailing list, 9% were in the youngest group, 12% were 12-17, 74% were 18-35 and 5% were above 35.</p>
<p>Now, when analyzing data like this it’s important to keep in mind things like the size of our sample, the fact that we helped some players who were having difficulties, and the aforementioned ArtScape bias. However, some conclusions regarding demographics can still be drawn:</p>
<p>• Age was inversely correlated to skill, or at least patience; the younger players generally completed more levels. In particular, those under 18 seemed to be best at getting through the game and even trying the advanced levels<br />
• Interest in PVE and PVP was strongly correlated with age; the 18-35 bracket was seemingly most interested in PVP, while younger players were far more interested in the single player experience<br />
• Even considering that the oldest group (35+) was mostly non-gamers, there was still a striking dropoff in their skill/patience compared to the young’uns<br />
• General interest in the game resided strongly in the 18-35 bracket proportionally to the others. While this can possibly be attributed to the fact that a smaller percentage of &lt;18 year olds actually have emails, it could also be that the youngest groups did not find that our game would hold their attention long enough</p>
<p>Based on this, we decided to slightly shift our art design – we had initially planned on a “T” rating, including some slightly more violent art in the office building and labs. Since children enjoyed our game consistently, we’re toning that back and making sure none of the content is too objectionable.</p>
<p>Additionally, these results reinforce that Return All Robots! is following our company direction: we create retro-inspired games that anyone can enjoy, but that also offer enough challenge and depth for more hardcore gamers. If we hone our multiplayer mode, relax our difficulty curve but continue to provide more advanced mechanics later in the game, we can appeal to the casual demo of puzzle solvers as well as the thrill-seekers and PVP fanatics!</p>
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		<title>Whales at Artscape!</title>
		<link>http://www.spacewhalestudios.com/2010/07/whales-at-artscape/</link>
		<comments>http://www.spacewhalestudios.com/2010/07/whales-at-artscape/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 15:35:45 +0000</pubDate>
		<dc:creator>Jordan Santell</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[artscape]]></category>
		<category><![CDATA[baltimore]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=232</guid>
		<description><![CDATA[So we got invited to display our work at this year&#8217;s Artscape, America&#8217;s largest free art festival! We&#8217;re gonna have some demo levels for attendees to play and some other goodies, in addition to interfacing with beautiful artists and developers such as ourselves. If you&#8217;re in the Baltimore area next weekend, it&#8217;s free, it&#8217;s going [...]]]></description>
			<content:encoded><![CDATA[<p>So we got invited to display our work at this year&#8217;s <a href="http://www.artscape.org/" title="Artscape">Artscape</a>, America&#8217;s largest free art festival! We&#8217;re gonna have some demo levels for attendees to play and some other goodies, in addition to interfacing with beautiful artists and developers such as ourselves. If you&#8217;re in the Baltimore area next weekend, it&#8217;s free, it&#8217;s going to have something like 350,000 people there, there&#8217;s going to be art bursting out of the ground and tearing forth from the sky, so, c&#8217;mon. We&#8217;ll see you there!</p>
<p><a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/07/artscape.jpg" rel="lightbox[232]"><img src="http://www.spacewhalestudios.com/wp-content/uploads/2010/07/artscape.jpg" alt="Artscape" title="Artscape" width="400" height="157" class="aligncenter size-full wp-image-233" /></a></p>
<p><strong>Dates:   </strong>July 16, 17 &#038; 18, 2010 </p>
<p><strong>Hours:   </strong>Friday: 12-10pm / Saturday: 12-10pm / Sunday: 12-8pm</p>
<p><strong>Location:    </strong>Mount Royal Avenue &#038; Cathedral Street / Charles Street / Bolton Hill neighborhood &#038; Station North Arts &#038; Entertainment District</p>
<p>We&#8217;ll be at the BetaScape area, I&#8217;ve been told! Get all the deets on the <a href="http://www.artscape.org" title="Artscape">Artscape</a> page!</p>
<blockquote><p>America’s largest free arts festival, Artscape features 150+artists, fashion designers and craftspeople, including DIY/new wave crafters; visual art exhibits on and off site, such as outdoor sculpture, art cars, photography and the Janet &#038; Walter Sondheim Artscape Prize; incredible live concerts on four outdoor stages; a full schedule of performing arts including dance, opera, theater, fashion, film, experimental music and performances by the Baltimore Symphony Orchestra; family events such as hands-on projects, demonstrations, jazz vocal and combo competitions, children’s entertainers and multiple street theater locations; and a delicious, international menu of food and beverages available throughout the site.</p></blockquote>
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		<title>Cipher Prime&#8217;s &#8220;Fractal&#8221; goes live!</title>
		<link>http://www.spacewhalestudios.com/2010/05/cipher-primes-fractal-goes-live/</link>
		<comments>http://www.spacewhalestudios.com/2010/05/cipher-primes-fractal-goes-live/#comments</comments>
		<pubDate>Wed, 26 May 2010 13:44:34 +0000</pubDate>
		<dc:creator>Jordan Santell</dc:creator>
				<category><![CDATA[other STUFF]]></category>
		<category><![CDATA[cipher prime]]></category>
		<category><![CDATA[philly]]></category>

		<guid isPermaLink="false">http://www.spacewhalestudios.com/?p=216</guid>
		<description><![CDATA[Local Philly badasses Cipher Prime&#8216;s latest game, Fractal goes live today! The follow up game to their wildly successful Auditorium, Fractal is a.. well, I&#8217;ll let them describe it as &#8220;A fierce intersection of fractal gameplay, dynamic audio, and kaleidoscopic visuals, Fractal is the new musical puzzle experience from Cipher Prime. Combo, chain, and cascade [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.spacewhalestudios.com/wp-content/uploads/2010/05/fractal.jpg" rel="lightbox[216]"><img src="http://www.spacewhalestudios.com/wp-content/uploads/2010/05/fractal-150x150.jpg" alt="" title="Me being blown away by Fractal" width="150" height="150" class="alignright size-thumbnail wp-image-223" /></a>Local Philly badasses <a href="http://www.cipherprime.com.com" title="Cipher Prime">Cipher Prime</a>&#8216;s latest game, <a href="http://www.playfractal.com" title="Fractal">Fractal</a> goes live today! The follow up game to their wildly successful <a href="http://www.playauditorium.com" title="Auditorium">Auditorium</a>, Fractal is a.. well, I&#8217;ll let them describe it as &#8220;A fierce intersection of fractal gameplay, dynamic audio, and kaleidoscopic visuals, Fractal is the new musical puzzle experience from Cipher Prime. Combo, chain, and cascade your way through a pulsing technicolor dreamscape that reacts to your every move.&#8221; Pretty hot.</p>
<p>The Cipher Prime guys had a wild release party last weekend where friends, fans, gamers and developers gathered to celebrate, drink, and play, with Dain laying down some <em>mad dance moves</em>. Awesome dudes and an awesome game, check out the trailer below and give the <a href="http://www.playfractal.com" title="Fractal Demo">demo</a> a try and pick it up if you&#8217;re down with the MULTIBLOOM + EXPLODE + CHAINREACTION, because honestly, who wouldn&#8217;t be down with that.</p>
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