Archive for the ‘studio news’ Category

Models, Views, Controllers, Oh My!

Posted on May 13th, 2010, by Aaron Chapin

So, I decided to take a break from working, and write this short blog post on some of the back-end coding stuff that goes into Return All Robots. As you may (or likely don’t) know, Return All Robots is based off of a flash game we made at the 2009 Philadelphia Game Jam, called Shovelnose [...]

Philadelphia Flyers = good game dev team. Lessons from hockey…

Posted on May 6th, 2010, by Mike Worth

Hi, everyone! Mike Worth here; just throwing out an interesting observation that I just experienced. So, I’m watching Game 5 of the Flyers/Devils playoffs (Go, Philly), and I’m irritated. The Flyers are not looking good. They’re harried, they’re spazzy, my favorite line (Briere/Hartnell/Giroux) can’t get any offensive momentum. And, it doesn’t help that my daughter [...]

Dream-Build-Play: Lessons Learned

Posted on March 24th, 2010, by Mike Worth

We have had a fantastic last 7 weeks! Our first title, a top-down action-puzzler titled Return All Robots!, has reached alpha; we submitted a nice playable demo to Microsoft’s Dream-Build-Play competition, and we are on track for a full game release to Xbox Live Indie Games by the end of 2nd quarter, 2010. So, we [...]

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IN SPACE, NO ONE CAN HEAR YOU GROAN

Posted on January 3rd, 2010, by Andrew Aversa

We’re live! Welcome to the new Space Whale Studios website, brought to you by our technical director, Jordan Santell. While you can read more about us on our About page, the tl;dr version is that we’re a Philadelphia-based game dev studio focusing on small-scale, retro-inspired games with modern twists. We’re presently working on two titles [...]

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