Cool Dog Don't Care is, as you'd know if you read the header, Space Whale's newest game! There's a Cool Dog who wears Sunglasses and drives a Motorcycle. He's so cool that he's going to keep driving, even if he's going to run into something or fall off a cliff. However, you can move the world around him to keep him safe. You can even put him in the path of sweet pickups to get EXTRA BONUS POINTS.
Cool Dog Don't Care plays like a reversed version of Frogger. There's nothing you can do to control the Cool Dog (no one can!) so if you want him to keep going, you have to change the world around him! Cool Dog Don't Care is available for Windows, OSX, Linux, Android. An iOS version is coming soon!
Return All Robots! is an action-puzzle game released by Space Whale Studios in November 2010 for PC and the XBox 360. There are blue robots that you need to guide into a teleporter. They'll always move towards you (as best they can), when you call them. Watch out, though, because there are dangers in the world that you have to keep the blue robots away from! There are also dastardly red robots that behave like blue robots, but cause havok if they get their hands on a blue robot, a teleporter, or even you!
Now the game is available again at the low cost of FREE!
Check out what the reviewers are saying! (or, really, said, since it launched in 2010)
Space Whale is a one-person (specifically, Aaron Chapin) game studio based out of Philadelphia, PA. The studio originally formed in 2009 as a group of friends making games. After publishing Return All Robots in 2010, the individual members of Space Whale ended up scattering, and the company exists now as Chapin's personal company, doing contract work and publishing independent games.
The ethos that goes into making a Space Whale game is "Familiar, but Different". The studio was founded by long-time game players, so we want to make something that can be picked up and understood by most folks. However, we never want to simply re-make something that has been made by another studio. In our design process, if anyone can name a game that's identical, or even close, to our current design, the whole thing gets scrapped.
This leads to a LOT of iteration. This page only contains finished games put out by Space Whale. However, on Aaron's itch.io page, you can see some of the more-finished prototypes that are either on hold, or will never be released commercially.
As a one-man studio, content generation is a particular concern. So, Space Whale games often utilize Procedural Content Generation, or PCG. This is one of Aaron's favorite topics, and if you want to hear him unload an avalance of words at you, definitely ask about it. If you'd prefer to just read some of those words, Aaron posted a blog about PCG on his Gamasutra blog here.
Get in touch with Space Whale! Over three years of Unity experience can be at your disposal for short-term Unity contracts. Whether you need help getting a project off the ground, keeping it organized, or getting it out the door, look no further!
Space Whale has launched titles on over 6 platforms, including Steam, iOS, Android, and even on Sony's PS3 and PS4 consoles! If there's a platform-specific problem you're running into, chances are we've already encountered it, fixed it, and shipped it! Porting is lame and boring, so pay someone else to do it!
Yeah, you could hire a San Fransico or New York-area company to make your Unity game. Just get ready to pay through the nose! Space Whale is based out of the nice-and-cheap city of Philadelphia, which means that we can pass the savings onto you! We're also conveniently located in the Eastern Standard Time Zone, which makes us easily accessible if you're from the West-Coast, Europe, or anywhere in between!
Game babies. A game is what "babies" in that header refers to. Let's not make it weird.